Obligatory Dragon Age Post.
You had to see it coming. I mean.. I’m a hopeless fantasy rpg nerd.
Honestly, I don’t usually get too excited over games. Even fantasy based CRPG’s. In fact the last game I was really all up in arms about may have been Bioshock.. And if not that, the Planescape game (Still the best NPC’s I’ve seen in a CRPG).
Dragon age is that rarity, really. I was making fat eyes about this game since I first came across a post about it many months ago. There were a few factors that got me pretty pumped to see this game. One was the fact that it was touted as an ‘adult’ game. Not one of those spiky-haired ultra giggly teen angst bullshit RPG’s that seem to flood the market from all sides these days, but one that a game that introduces consequences, some pretty brutal fight scenes, and doesn’t shy away from casual nudity (Nothing too pervy though).
The second was the one that really sold me: It was the spiritual successor to Baldur’s Gate. I loved Baldur’s Gate more than a granny eating a pie made of candy. To date the characters I’d encountered in Baldur’s Gate were some of the finest ones. When I’d heard that this would introduce the same concepts of people with hopes and dreams accompanying you.. Well, I just had to jump on THAT train like a salivating lore-nerd.
After roughly a few hours of playing the game, I’m pretty impressed with it. Its deep. Crazy deep. Nearly Lord of the Rings deep. The maps, the lore, the people, the organizations, political struggles, and seemingly endlessly surprising NPC’s have impressed me. More-so I’m impressed with the fact that there just isn’t the black and white moral compass in this game. Some things will just *suck*. Some people will just die, and you want it to mean something, but sometimes it doesn’t.
Its given me a lot to think about for Felwroth, actually. While I’ve cobbled together one organization here, or a race there, I never really thought much about how they truly interacted with the world around them save broad brushed beliefs (Khavijas and Khulvarri dislike each other, etc).
There are bad points as well, however. The game isn’t the ’sandbox’ game most people have come to seemingly demand from every RPG out there (Usually the result is an incredibly dull and directionless story, akin to Oblivion’s main plot thread). While you are given room to play and plenty of little side quests, your not going to simply pick a spot and head in that direction all the time. To be honest I like the fact that I’m given several branching paths of concrete storyline instead of “Oh, go here.. y’know.. whenever the hell you want. No rush or anything”.
The amount of blood is on the ridiculousness level of a Tarintino movie. It’s passed the point of being macabre to a point of almost hilarity. Your characters seem to be constantly and utterly soaked in blood. Which lends itself some hilarity when your sauntering through town talking with some waif, drenched and caked in blood, and she barely bats an eye at the matter. There’s an option to turn the blood off after a battle is won, but it doesn’t clear up the fact that the rest of this game is seemingly steeped in bloody mess. The pages of your journal, your spellbook, and even the logo are all just speckled with ichor. It reached a laughing point with me when I chose to go to a destination on the overland map, and the travel progress line showed up as.. Yep, you guessed it. drops of blood.
Someone at Bioware seriously needs to get a grip. I don’t think they intended people to actually laugh at the gushing remains splashing all over the game.
And then there’s the ‘creep expression’ people. While I can easily suspend my disbelief in most things, since I grew up on games where your character was a brightly coloured collection of blocky pixels, I have to say that I expected at least a level of eye contact/expression that Half-Life 2 had. Seeing people laugh in game without smiling makes me think that the Chantry has been going from city to city doling out large amounts of Thalidomide to everyone in the game world.
But those are minor quibbles. They really are. I’m very impressed with the writing so far. I’ve been genuinely surprised at some turn of events, I’ve come to utterly loathe the bad guys, and actually care about the people that choose to follow my lead character around. That’s rare to have in a game these days.
Besides, the battles in this game have been appropriately challenging along the way too. It gives me ideas for my D&D games.
..I’ll just be sure not to throw blood all over the table the next time we play.




